you can always downscale it if you want(the textures are not embeded this time = you can batch downscale and replace the images on the folder, it should work fine, but 128X128 is really really small in my opinion, here's a comparaison =
the whole pack is roughly about 10mo for +125 items with 512X512 textures(I think it's small enough)
in 128X128, you loose too much quality in my opinion :)
/and note that it's not one item per texture, there's multiple objects that share the same textures
Bruh it's a pay-what-you-want asset pack with bonus flexibility. Why are you spending time whinging about somebody creating free high-res assets you can downscale however you want
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the more common texture size of the 128x128
you can always downscale it if you want(the textures are not embeded this time = you can batch downscale and replace the images on the folder, it should work fine, but 128X128 is really really small in my opinion, here's a comparaison =
the whole pack is roughly about 10mo for +125 items with 512X512 textures(I think it's small enough)
in 128X128, you loose too much quality in my opinion :)
/and note that it's not one item per texture, there's multiple objects that share the same textures
you do know the point of making ps1 like assets is to stick to the limitations of the ps1. right.
not making ps1 assets
Then why are assets on an itch page tag with ps1
Bruh it's a pay-what-you-want asset pack with bonus flexibility. Why are you spending time whinging about somebody creating free high-res assets you can downscale however you want